Back to school brings new opportunities for creativity and curiosity in the classroom. From racing bots to solving math challenges, these September activities blend standards-aligned coding lessons with real-world problem-solving at every grade level. Dive into our featured Evo and Ari activities to set the tone for a year of hands-on learning.
Evo Lessons
Ozobot Race Track
How fast can you go? Students will use their knowledge of speed Color Codes to program Ozobot to win the race!
- Grades: K-2
- Subjects: Computer Science, Engineering/Tech
- Standards: CSTA, ISTE
- Learning Focus: Coding with speed and sequencing
All About Apples
With fall comes apple harvest season! In this lesson, students use their Ozobot Apple Catcher and Ozobot Editor to see how many apples they can collect.
- Grades: K-2
- Subjects: Math, Computer Science
- Standards: CCSS, NGSS, CSTA, ISTE
- Learning Focus: Math practice through coding and counting
Code to Touchdown
Touchdown! In this lesson, students code randomization to see how many points their Ozobot can score in a fun twist on football.
- Grades: 3-5
- Subjects: Math, Computer Science, Engineering/Tech
- Standards: ISTE, CSTA
- Learning Focus: Probability and coding with football
Slot Car Race Track
Rev up your engines and get ready to code! Students will design a block-based program to navigate their bot around a race track using line navigation, timing, and light effects to race across the finish line.
- Grades: 4-8
- Subjects: Computer Science, Engineering/Tech
- Standards: CSTA, ISTE
- Learning Focus: Algorithm design with Editor
OzoChoreo
Students turn Ozobot into an ‘Influencer Bot’ by sending a trendy dance through IR emitters, then coding a ‘Follower Bot’’ to pick up the moves and join the dance craze!
- Grades: 6-8
- Subjects: Computer Science, Engineering/Tech
- Standards: CCSS, CSTA, ISTE
- Learning Focus: Coding with IR communication and creativity
Ari Lessons
Get Ready for School
Help Ari follow a morning routine using Color Codes. Students practice telling time on analog and digital clocks, then celebrate Ari’s on-time arrival at school.
- Grades: 1-2
- Subjects: Math, Computer Science, Engineering/Tech
- Standards: CSTA, ISTE
- Learning Focus: Time calculation and problem-solving
What Time Is It?
Program Ari with Timer and Speed Color Codes to move around an analog clock. Students determine the hour and minute, then analyze images on Ari’s screen to decide if it’s AM or PM.
- Grades: 5–12
- Subjects: Computer Science, Engineering/Tech
- Standards: CSTA, ISTE
- Learning Focus: Time calculation and problem-solving
Get a Strike with Ari
Turn Ari into a bowler! Students program Ari with Direction Color Codes to bowl down the lane, knock over six pins, and aim for a strike.
- Grades: 2–4
- Subjects: Computer Science, Engineering/Tech
- Standards: CSTA, ISTE
- Learning Focus: Coding with real-world targets
Equivalent Fractions with Ari
Students use Ari’s bowling results to generate a numerator, then create an equivalent fraction with either Ari’s chosen denominator or one they select themselves.
- Grades: 3-5
- Subjects: Math
- Standards: CSTA, CCSS
- Learning Focus: Exploring fractions through coding
Ready to inspire your students all year long? Explore our full library of STEAM lessons and check out the Evo and Ari robots to bring hands-on coding to your classroom.