October was full of coding, creativity, and classroom fun with Ozobot! From math challenges and shape adventures, to recycling projects and pumpkin life cycles, students across all grades brought learning to life through hands-on STEM activities.
Check out this month’s featured STEAM activities with Ozobot!

Ms. Brombacher’s fourth grade class teamed up with Evo to practice their math skills, focusing on calculating sums and differences through interactive, hands-on learning.

Mrs. Koon and Ms. Newsome’s kindergarten students brought shapes to life with the help of their Ozobots! From rectangles to circles, these young learners guided their tiny robots along each path as they identified and named each shape.

Ms. Arnold’s students leveled up their tech time by combining creativity with coding! They wrote their names and programmed Ozobots to follow the custom paths they created—bringing their writing to life with movement and fun.

Dot’s Internet Safety Adventure
Ms. Johnson and Ms. Hunter joined forces for a dynamic library coding day that students won’t soon forget! Using Dot’s story, Color Code Magnets, and Ozobots, students explored essential internet safety concepts through hands-on, interactive activities.

This classroom had a great time exploring and learning with their Ozobots! Students programmed their bots to sort recyclable materials into the correct bins by attaching a catcher to their ots and pushing the materials into the right recycling bins.

Ms. Willis’s first-grade class took a delightful trip to “Grandma’s House” during Grandparents Day! The students wowed their grandparents by showing off their map skills and color-coding knowledge.

This group of fourth-grade students explored coding with Ozobots for the very first time! Using the “Intro to Color Codes 01” lesson, they got busy learning the basic moves and fun functions of Evo.

Division meets coding! Eastern Elementary third graders solved math problems to earn Ozobot code. Each right answer added a new move until their bots completed the course.

The STEM for Girls Club dove into coding with Evo! Each student designed and programmed her own digital spider web, showcasing creativity, perseverance, and impressive problem-solving skills.

This Kindergarten classroom got into the Halloween spirit by learning how pumpkins grow! After studying the life cycle and visiting a pumpkin patch, students coded their Ozobots to travel through each stage—from sprout to pumpkin.
Thank you to all our educators who shared their students’ creations. We love seeing your ideas and creativity come to life. Keep the STEAM activities and ideas coming, and don’t forget to tag @Ozobot or use #Ozobot in your posts for a chance to be featured in our next roundup of favorite #OzoThings.